I loved it. It was a very well-done flash, and the message was so true. It also had a very well-chosen soundtrack. Bush will do whatever he can to get elected president to ruin what's left of this country...pathetic, really.
Well, first of all, on the Iraqi War...
1) The US has sold WMDs to Iraq before the Persian Gulf War, and we now we blame them for having those WMDs, which they had previosly gotten rid of. Kinda the same thing we did with the terrorist training camps that we helped fund during the Cold War.
2) Iraqi popular opinion is currently at an all-time low of 2%. The US is and should be viewed as an occupying force and not as liberators, especially when prisoners are being tortured, and the Geneva convention is not being abided by.
3) George Bush and his cabinet did not study Iraq for years and years. In fact, they did not listen to their 4-star military/Marine generals who told them that there are more troops necessary to win the peace rather than win the war. Apparently, they didn't get the memo, and look at where the US troops and Iraqi civilians are now.
4) There was no connection between 9/11, Al Queda, and Iraq. The whole war was based on lies.
However, this being said, the movie was not that good either. It had style, but that's all. It was rightfully patriotic, and I cannot see what problem anyone would have with supporting THE TROOPS, not the war, the troops. Overall, though, you could add a bit more, maybe some text, etc.
It was fairly amusing, with good animation, artwork, etc. From the reviews I'd read, I'd have expected for there to be something very offensive/disgusting/disturbing. Of course it's somwhat disgusting; that is the entire point of the animation: a spoof of Twinkie commerials. It's nothing more than a kid eating a Twinkie in a comic fashion, which should in no way offend anybody. Overall a very good animation.
I really enjoyed the game, as it was quite original compared to most submissions, and very addictive, too. The only thing I would add is an optional grid to make it easier to see exactly how many moves away two points are from each other.
This was one of the better games that I have come across on Newgrounds. The AI was great for such a complex game (although I have a 13-5-0 record on it...yes, I played it for that long). The AI could easily make reasonable moves, make threats, block threats, etc. That must have been very painstaking to code, so congrats. The one thing the AI was lacking was foresight, but reading the other reviews, I suggest you don't make it harder. (by foresight I mean, for example, if on the same board you have two circles diagonally down and two vertically down, on the next move you could add a circle to make two rows with three circles each, making it impossible to stop. This makes it easy to trick the computer, and win However, adding foresight to AI would be near-impossible to program, and it's pretty tough already, so making it more difficult would be sort of useless.) Other than that, the game was very smooth. It was a nice background, interface, drawing, etc. It was arranged well so that you could easily spot 3-in-a-rows occuring on multiple boards, and it was very straightforward. The simplicity of this game, in the sense that it is not too graphically complex) makes it very addictive. There's not much room for improvement here. Some possible things might be to add difficulty levels, and adding selectable music. Some minute details might be changed -- for example, you could have the possibility to choose from X and O instead of red and green, have an option of the background, have an option of the general board appearance (making it a 4*4*4 cube instead of have 4 seperate 4*4 layers might make it easier to see threats, but it doesn't really matter and that might make it more confusing instead of simplifying the problem), etc. Maybe you could add a crazy twist on it and add a 3-player possibility with slightly altered rules to make it possible for a player to win. An instructions section with slightly more detailed instructions might raise the score a bit, too. Overall, I'm surprised that this game didn't get a higher score. I expected it to get a 3.8+, but I guess not. The biggest problem, I guess, was just the type of game instead of anything specific with the game, which seemed pretty airtight and errorless to me.
Decent so far...
So far, the game was nothing special. However, it was great for the file size. Some things that you might want to consider for the final version are:
1. Adding various bonuses. You could add a speed boosted that either makes you go faster, or makes the avalanche go slower, a jump booster to make you jump farther or make you spend more time in the air, and some sort of coin that increases your score.
2. More tricks. The spinning thing is a great addition to the game. You can expand on that and add more tricks. For example, you could to a somersault-like trick, a trick that requires a key to be pressed at the peak of the jump and then something happens. If you have more than one trick, you can also have combination bonuses for performing more than one trick at a time.
3. More and different obstacles. For example, you could make moguls. If you go directly on a mogul, your speed is temporarily decreased. However, if you go just to the side of a mogul, like you're supposed to, you gain points. You could also make different-shaped rocks, trees, etc.
4. Add jumps. When you go off a jump, you get more air than you usually do while jumping. If you spin off a jump, you can do a 720 and get 100 points instead of 50. If you add more tricks, that could make the jumps more useful.
5. Add other skiers. If you want to keep it simple, they just ski in a random path, and hitting them will either take down your health or slow you down. If you want to make it more complicated, they can also jump over rocks and be caught by the avalanche, and they try to knock you down. Maybe there is some way for you to knock them down, in which case you can gain some points.
6. Add some slalom-like flags. If you pass through them, you get points, instead of having to jump randomly to gain points. You could make them appear randomly like rocks, and put blue flags to indicate where they will be, like the yellow flags indicate where the rocks will be.
7. Add difficulty levels. It can get kind of boring if there are not a lot of rocks on stage at once, and there isn't much visible change in the frequency of rocks/level. You could add a easy/medium/hard difficulty selector that controls the speed of the avalanche, and a low/medium/high selector that controls the frequency of the rocks.
Overall, this was a very good game for a beta version without sounds and a menu for such a low filesize. The one main problem of the game was its monotony. Some monotony is good and addictive, but if it takes a long time to die, it's boring instead of addictive. Adding jumping/landing sounds and such will definately improve it significantly. If you change the pace of the game a little, I'm sure that it will get a 3+ score.
-No more left/right/top overmoving
-Added controls to main stage (for now)
-Rocks come from left now
-Fixing the frequency/level change
-Touching the bottom of the screen (avalanche) kills you now.
-Points awarded for each rock dodged.
-Slaloms added; +25 points for driving/jumping through
-Skifree bear randomly comes after level 7
Implementing jumps, more tricks, powerups and bonus multipliers.
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